What examples of this module’s design principles can you find in your world? Your job is to find design examples, one for each of the three key principles in this module: direct manipulation, world in miniature, and distributed cognition. For each example, find an interface that violates the principle, explain why the interface violates the principle, and sketch a redesign. Your examples can be drawn from the physical world, the digital world, or ideally both. Direct-manipulation Picture of a physical example of a direct manipulation violation: Picture of a digital interface of a direct manipulation violation: Explanation of the direct manipulation violation: Physical Interface: Doesn't immediate feedback on actions. The elevator floor number pad has violated the immediate feedback and visibility of representation in direct manipulation. The consistency key is very shame design. Users might be confusing to use this elevator keypad. Because the keypad design representation is...
A storyboard presents a scenario that takes a hypothetical user from setting (a problem, need, or desire embedded in a specific situation) to satisfaction (an outcome achieved through a design that addresses the problem/need/desire). Storyboards show what a design enables the user to accomplish without specifying a particular user interface. A good storyboard begins by introducing the problem: what does the user seek to do? The subsequent panels walk through what the user does. It introduces how the user begins using the system, any exploration that they do, and how the design helps the user accomplish their goal. Author: Md. Imran Uddin This assignment is part of human-centred design: an introductory course offered by the University of California San Diago, organized by Coursera.
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